![]() Go here for both Quake and Quake II's soundtracks. The source port supports external music files, meaning the Quake II Soundtrack can be used without the original CD's audio files. Support for unlimited screen sizes and resolutions.Sdl 1.2 and Sdl 2.0 for rendering and input.External music without the need for a CD can be played back (further details below.).Integrated several fixes from Q2PRO (#196).Improved polygonal light sampling to reduce noise and darkening (#266).Improved material system robustness for games with custom textures (#201).Improved light list handling to fix excessive flicker and noise (#234).Fixed the replacement textures when multiple materials are used with the same base texture (#222).Fixed the range of animated light intensities (#200).Fixed the HDR screenshot feature (#190).Fixed texture data size computation for R16_UNORM textures (#236).Fixed some issues with lighting in custom maps (#189).Fixed save game compatibility with Q2RTX 1.5.0 (#193).Fixed mode setting on Linux in GitGub CI builds (#268).Fixed incorrect scaling of textures without a custom material definition (#235).Fixed FSR image scaling in some cases (#232).Fixed crashes when renderer initialization fails (#199).Fixed animated textures on BSP models (#187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 (#262).Fixed a crash when some textures are missing (#263).Added support for spotlights with an emission profile and a player flashlight (#203, #214).Added menu controls for the full screen blend effects (#216).Added control over fallback radiance of emissive materials (#210).Updated the Loading plaque texture (#265)Ĭontributions by GitHub user Added a warning when screen-space image memory usage is very high (#179).Tuned the full-screen blend effects to be less intensive.Improved precision of target frame rate adjustment (#242).Adjusted the automatic UI scaling to avoid making the UI too big. ![]()
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